Games Master and PlayStation UK Magazine both cover Destiny in their latest issues. Redditor, AgriosEndendros has done a fantastic job of summarising the highlights of each article. Go ahead and Follow him on twitter for more Destiny news.
Games Master July Issue
Pete Parsons, when asked about the difference between new-gen and last-gen:
“Hopefully players will be pleasantly surprised by how appealing it is on [last generation hardware]. It’s the same game, that was hugely important to us. Part of some of the really big, ambitious technologies set up for this… all of this lives on one set of servers. There’s one world that we’re building, and that is extended out to multiple platforms.”
Random Public events can appear on patrol or inside of strikes.
Gear can reduce the recharge time of melee abilities such as shoulder charges and throwing knives.
The Hunter has “an emphasis on high damage from short and medium range.”
“Certain pieces of armour come with stat boosts, such as +3 Will or +2 Control. These stack across all your gear, and can do things like lower the recharge time of your powers or boost critical-hit damage.”
Class equipment decisions “are mainly cosmetic.”
Heavy weapons include “launchers, rail guns, and HMGs.”
One Heavy weapon they liked is named “Red River Mk.24”
“When your team gathers pre-mission everyone’s [space]craft lines up together in a badass congregation, so it pays to have some sweet engines.”
The Hunter’s Golden Gun Super fires three thermally charged shots at will, during a short timer, and does not require having a hand cannon equipped.
Teammates entering the protective bubble of the Titan’s Ward of Dawn Super are given a temporary boost to their defence when they wander outside of it.
The Warlock’s Radiance Super makes his weapons more powerful for a time and can also have the effect of resurrecting Guardians after a fight.
If all the members of a squad perish at once then progress gets reset.
PlayStation UK Magazine June 2014 Destiny Hands-on:
Up on the D-pad is the wave emote.
“I’ve picked a bunch of awesome sounding Focus skills to play with, none better than a flaming throwing knife.”
Secret areas requiring you to launch your Sparrow off of hidden ramps to access them is confirmed.
Encrypted Engrams are crystals.
On deactivated Ghosts:
“…before we press on I find a deactivated Ghost drone in a sideroom. I press [square] to ‘Revive the Ghost’ and it powers up. ‘What does this do?’ I ask Pete. He’s surprised I managed to find the Ghost but admits he can’t explain what it – or any other ‘strange things’ I might find elsewhere – mean.”
Lars Bakken, Lead Designer, when asked about working on PlayStation:
“We’re taking advantage of the cool things Sony’s doing with the [PS4] platform. The Share feature’s great – I love that thing. We’re also doing some cool lightbar stuff that’s extremely subtle. If you didn’t look for it you wouldn’t see it: when your health’s low it’s pulsing red, when your super’s ready it’s flashing yellow, when you go into Hive areas it’s pale green. A lot of people aren’t going to notice it but it makes the experience richer, and when the fans notice that stuff we love it.
When asked about completely and permanently changing or destroying environments after set world events:
“All those things are possible. Right now we’re just focusing on making sure the first game out of the gate has everything we want in it and is working awesome, and when we start talking about things that’ll happen in the future those kinds of ideas are great. We have those ideas, but we’re going to save that stuff for later.
If you’re hungry for more, I recommend going out and buying the the magazines.